He's also not some genius scientist so he won't be squeezing himself into the LCC to oversee launches or crunching numbers somewhere else at the KSC. Instead, Firewing's going to use his superior physical abilities to help NASA. He's capable of carrying the equivalent of a fully loaded (fueled + cargo, though not with any ETs) Space Shuttle without a loss of speed.His flight ceiling is 37,000 ft, the equivalent of Rüppell's vulture.He can fly as fast as the Space Shuttle and can keep this up for quite a while.
He can grab onto spacecraft without damaging them and knows how to catch something that's falling without having it rip in half due to the forces involved.Any higher cargo load will dramatically influence his speed. #Kerbal space program escape trajectory how to#
Meanwhile, he's capable of picking up people without the threat of accidentally crushing them. He can be exposed to the heat, light and gas emissions from any engine without suffering any negative effects (though he'd rather not have physical contact with any of those for a prolonged amount of time).
NASA developed a communication device that fits over his head which allows two-way communication between him and the LCC (or whatever the device's dialed to).He understands the briefings that NASA give him and the directions he receives mid-mission.
His fire is about as hot and long as the flame from a Space Shuttle External Tank.Īdditionally, he's intelligent enough to improvise on the fly in case things go wrong.Note that this does not generate backwards thrust. His diet and accommodations are taken care of.Note that Firewing would be willing to help with testing things and running trials instead of actual space missions, but he is very much opposed to serving as a guinea pig with tests run on him and would rather not serve PR purposes (but filming him while he's working is fine).Īs you can see, Firewing is not capable of launching a Space Shuttle (or its equivalent) on his own, but he might be able to do other things.Mission: Land a Kerbal on Dres and return to Kerbin. With the failures of Moho behind us, the Kerbals decided to once again execute a return mission to Dres without any sudden change of plans during operation. The Kerbals down at mission control didn't want to bother with the three Kerbalnauts stranded on Moho. The Mohollo 1 lander was quite large and required an excessive amount of fuel for interplanetary travel. A new interplanetary craft was designed and called the Waffle 1. The Waffle 1 had a crew capacity of one and would rely on its small size to escape Dres. Lemfry Kerman, who was mistaken for Loddo Kerman, was chosen to be the first Kerbalnaut to land on Dres and ejected into space. The mission plan was to have the interplanetary rocket component achieve a low Dres orbit. The Waffle 1 lander would undock and descend to the surface of Dres. The return trip would involve the lander re-docking with the interplanetary component and returning to Kerbin. However, as seems to be quite common with our space adventures, we forgot to bring enough fuel. The mission otherwise executed accordingly and the Waffle 1 arrived at Dres without any problems. The Waffle 1 landing craft was cumbersome to land with because there was a small mono-propellent fuel tank sticking off the back (not pictured) that kept pulling the lander in its direction. Nonetheless, the craft landed without any serious problems and extremely little fuel. Lemfry planted a flag and was instructed to name the location Loddo's Landing after himself. Lemfry did so begrudgingly and after a short picnic prepared to return to Kerbin.Ī number of simulations were performed and it was determined that after landing the Waffle 1 had insufficient fuel to achieve an orbit around Dres. #Kerbal space program escape trajectory how to#.